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Rendering techniques 2000 : proceedings of the eurographics workshop in Brno, Czech Republic, June 26-28, 2000 /
Published 2000
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Geometric and solid modeling : an introduction /
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Hoffmann, Christoph
Published 1989
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The best of 3D graphics /
Published 2003
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[Digital] lighting & rendering /
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Birn, Jeremy
Published 2006
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Digital architecture /
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Uddin, M. Saleh
Published 1999
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ShaderX4 : advanced rendering techniques /
Published 2006
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Game engine toolset development /
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Wihlidal, Graham
Published 2006
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3D game engine design : a practical approach to real-time computer graphics /
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Eberly, David H
Published 2007
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ShaderX5 advanced rendering techniques /
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Creating the art of the game /
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Omernick, Matthew
Published 2004
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Learning autodesk Maya 8 : foundation
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The Maya 4.5 handbook /
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Watkins, Adam
Published 2003
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Ultimate 3D game engine design & architecture /
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Sherrod, Allen
Published 2007
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Maya ultimate workshop : with 18 workshops on CD-ROM /
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Petitot, Luc
Published 2004
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The essential Blender : guide to 3D creation with the open source suite Blender /
Published 2008
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Maya 4 fundamentals /
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Lammers, Jim
Published 2002
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Bounce, tumble, and splash! : simulating the physical world with Blender 3D /
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The art of 3D computer animation and effects /
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Kerlow, Isaac
Published 2009
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In silico : 3D animation and simulation of cell biology with Maya and MEL /
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Sharpe, Jason
Published 2008
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Principles of three-dimensional computer animation : modeling, rendering, and animating with 3D computer graphics /
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O'Rourke, Michael
Published 1995
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